Learn: UX (I)

1. Topics

  • ux
  • human-centered design
  • design thinking
  • empathy
  • problem
  • pain-point
  • stories
  • journey

2. Find answers to...

  • What is UX?
  • How does UX differ from UI?
  • How do you conduct user research, design, prototype, validation, testing?
  • What are the key principles of user-centric products?
  • What are UX design processes and methodologies?
  • Why should we incorporate design for users with disabilities and how can I make design inclusive?
  • What are industry standard tools for UX design (esp Figma)?

3. Objectives

  • UX is not UI, it's all aspects of the end-user's interaction with the company, its services, and its products.
  • Understand user needs, behaviors, and motivations
  • Learn methods for user research (e.g. interviews, surveys, usability testing)
  • Study principles of good UX design (e.g. usability, accessibility, desirability)
  • Grasp key usability principles (learnability, efficiency, memorability, error prevention, satisfaction)
  • Explore UX design processes and methodologies
  • See usable, intuitive, and appealing in action, especially for web products
  • Know the basics of using Figma (no exporting to PDF and sending over email plzzz), Adobe XD, Sketch, etc

4. My Observations

  • Products which offer poor experience still hang in there, because users are often captured audience (think NS Portal and fact that it was always down on weekends)
  • People who manage products in Govt seldom talk to actual users
  • UX is neither about doing usability testing nor is it copywriting
  • There is product management theatre in the public sector
  • Good design doesn't mean doing bright colors, flashy animations, layouts. In fact, predictable layout is good, like for websites.

5. Courses

6. Readings

7. Watch on Youtube