Learn: UX (II)

1. Topics

  • ux
  • contextual inquiry
  • interview
  • accessibility
  • usability
  • interaction
  • motion
  • visual
  • lo-fi
  • wireframe

2. Find answers to...

  • How do you conduct user research, design, prototype, validation, testing?
  • What are the key principles of user-centric products?
  • Why should we incorporate design for users with disabilities and how can I make design inclusive?
  • What's the relationship between visual/interaction design and user experience?
  • What are visually appealing and usable interfaces?
  • What are interaction design patterns and how do people design intuitive and natural interactions?
  • Why is learning/doing Figma not enough to do UX well?

3. Objectives

  • UX is not UI, it's all aspects of the end-user's interaction with the company, its services, and its products.
  • Understand user needs, behaviors, and motivations
  • Study principles of good UX design (e.g. usability, accessibility, desirability)
  • Grasp key usability principles (learnability, efficiency, memorability, error prevention, satisfaction)
  • See usable, intuitive, and appealing in action, especially for web products
  • Explore optimization for designs and user experiences

4. My Observations

  • People who manage products in Govt seldom talk to actual users
  • People who do know/talk to users don't get to decide and often get overridden by generalists
  • UX is neither about doing usability testing nor is it copywriting
  • There is product management theatre in the public sector
  • Good design doesn't mean doing bright colors, flashy animations, layouts. In fact, predictable layout is good, like for websites.

5. Courses

6. Readings

7. Watch on Youtube