UX (II)
Topics
- accessibility
- contextual inquiry
- interaction
- interview
- lo-fi
- motion
- usability
- ux
- visual
- wireframe
Find answers to...
- How do you conduct user research, design, prototype, validation, testing?
- What are the key principles of user-centric products?
- Why should we incorporate design for users with disabilities and how can I make design inclusive?
- What's the relationship between visual/interaction design and user experience?
- What are visually appealing and usable interfaces?
- What are interaction design patterns and how do people design intuitive and natural interactions?
- Why is learning/doing Figma not enough to do UX well?
Objectives
- UX is not UI, it's all aspects of the end-user's interaction with the company, its services, and its products.
- Understand user needs, behaviors, and motivations
- Study principles of good UX design (e.g. usability, accessibility, desirability)
- Grasp key usability principles (learnability, efficiency, memorability, error prevention, satisfaction)
- See usable, intuitive, and appealing in action, especially for web products
- Explore optimization for designs and user experiences
Things to Consider
- People who manage products in Govt seldom talk to actual users
- People who do know/talk to users don't get to decide and often get overridden by generalists
- UX is neither about doing usability testing nor is it copywriting
- There is product management theatre in the public sector
- Good design doesn't mean doing bright colors, flashy animations, layouts. In fact, predictable layout is good, like for websites.
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